UNHUMAN News & Patch Notes
Official Steam announcements, updates and patch notes with links into the wiki.
Latest
Update (v1.0.5) • New Abyssal item: the Null Urn, dropped by the Underlord. • Drop it on a Soul Fragment, Vital Fragment or Null Reliquary to pull their stored kills into the urn, then drop it on another to move the kills over. The urn is consumed on use. •
Community Announcements | 15 September 2026Hotfix: freeze in Spanish, French and PortugueseHotfix (v1.0.5) • Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details. • Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and K
Community Announcements | 14 September 2026Language Pack: 8 new languagesLanguage Pack (v1.0.5) • 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. • Simplified Chinese now translates gear tier names too, and long labe
Community Announcements | 11 September 2026Hotfix 4: save storage fix, mining rig capHotfix 4 (v1.0.4) • Mining rigs take far less save space, fixing the "save storage full" problem. • Mining rigs are now capped because of that save problem. Existing rigs above the cap keep working. • INSANITY LAYER leaderboard cap raised. • Armor stat labe
Community Announcements | 9 September 2026Hotfix 3: faster cache opening, bulk buy for filler modulesHotfix 3 (v1.0.4) • Opening large cache stacks is much faster. • Leaving the game during a big open refunds the unopened caches. • Bulk buy for Scrap Plating, Vital Mesh and Slag Cell, type any amount. • Missing TR / ZH / RU lines added, RU typo fixed.
Community Announcements | 8 September 2026Hotfix 2: Insanity crit overflow, open up to 1M caches, merge one groupHotfix 2 (v1.0.4) Follow-up to yesterday's patch, from your reports. Insanity • Crit hits showing NaN or Infinity. With thousands of CRIT LENS levels or DEAD EYE permas from mass cache opening, the crit multiplier overflowed and crit hits printed "NaNeIn
Community Announcements | 8 September 2026Hotfix: clock bug, Insanity layer cap removed, open all cachesHotfix (v1.0.4) Small patch from your reports: a clock bug that could lock a boss map for months, the Insanity layer cap removed, open-all for caches, an earnings tracker, and miss feedback. Fixes • Boss map cooldown stuck for days. If your Windows clock
Community Announcements | 6 September 2026UI OverhaulUI Overhaul (v1.0.4) Every screen now shares one navigation bar at the top. Under the hood: the fire rate cap is gone, three elements got their own on-hit powers, two new legendaries, and a stack of fixes. UI rework: one bar for everything • A single com
Community Announcements | 4 September 2026Deep BurnDeep Burn Fire finally scales into the deep Abyss, Infinity Fragments go to +5, and the loot filter can count affixes and abilities. Plus a new legendary, grids for rigs and backpacks, and knives that can pick their element. Burning now deals % max HP •
Community Announcements | 1 September 2026UNHUMAN: Fast LaneFast Lane Raids are a lot faster. That is the headline. Everything else is polish. Raids are faster • Killing blows land instantly. Every hit used to wait ~0.1 s for the bullet to travel before it counted. If your shot kills, it counts the moment you fir
Community Announcements | 30 August 2026v1.0.3 HotfixFixed an issue with Merge All function.
Community Announcements | 30 August 2026v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixesFixes • Enemies not appearing on the raid map (after alt-tab, long background sessions, or fast redeploy) is fixed. • Buff & keystone indicators (Rage, Frenzy, Chain, Coin Toss...) no longer flicker between fights. • Mining lag when buying rigs or installin
Community Announcements | 30 August 2026Depth Pressure II: TempoDepth Pressure II: Tempo The Abyss pushes back (CL 25,000+) • Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting. • Hit floor: enemy hits past 25,000 deal at l
Community Announcements | 21 August 2026The Depth Pressure UpdateThe Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW
Community Announcements | 19 August 2026Hotfix: Stash Tooltips and RefreshHotfix: Stash Tooltips and Refresh • Stash tooltips could show the wrong item. After swapping gear into the same spot, crafting, or on multi-slot items, hovering a slot could display a previous item's card (stats and all). Fixed at the root: tooltips are al
Community Announcements | 19 August 2026Cross-Device Cloud Saves and Filter Share CodesCross-Device Cloud Saves and Filter Share Codes This one is for the multi-device players and for the community. Cloud saves finally sync both ways, so progress made on your Steam Deck actually shows up on your PC. And raid filters can now be exported as sha
Community Announcements | 18 August 2026Merging Table, Loot Filter Rework and Russian Language SupportMerging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table, a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules, a complete rework of raid filters into a proper
Community Announcements | 17 August 2026Nullpoint Abyss HotfixNullpoint Abyss Hotfix Fixes • Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase it
Community Announcements | 17 August 2026The Nullpoint Abyss UpdateThe Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixe
Community Announcements | 13 August 2026UNHUMAN: Simplified Chinese Support & Bug FixesSimplified Chinese & Bug Fixes UNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New • 简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifica
Community Announcements | 12 August 2026UNHUMAN: Hotfix (12 Aug)UNHUMAN: Hotfix (12 Aug) Fixed an issue where the final tutorial step would pop up again for players who had already completed it.
Community Announcements | 12 August 2026UNHUMAN: QoL & Bug Fixes (12 Aug)UNHUMAN: QoL & Bug Fixes Almost everything in here came from your reports and suggestions over the last two days. Thank you. The demo gets this entire update too. New • Navigation panel. A small dockable menu that jumps to any screen with one click. Drag
Community Announcements | 11 August 2026UNHUMAN: Hotfix - Drag, Cursor & TraderSMALL HOTFIX PATCH, ALL FROM YOUR REPORTS Window dropping behind other programs I found what I believe was causing this and fixed it. It was rare and I could never trigger it here, so I need your help confirming it. Please let me know either way after th
Community Announcements | 11 August 2026UNHUMAN: Patch Notes (Aug 11)Display Fixes & QoL All from your reports over the last day. Thank you. If you encounter any issues, please report me on ("https://discord.gg/3JF6MtYgsy") or Steam Discussions. Display • The forced screen redraw we added for Linux was running on Windows
Community Announcements | 11 August 2026UNHUMAN - Day One Fixes & QoLUNHUMAN - Day One Fixes & QoL Thank you all for the reports on release day. This patch is almost entirely built from your feedback. Stability • Fixed a rare crash (window closing instantly) while dragging items. The drag preview system was rewritten from
Community Announcements | 10 August 2026UNHUMAN - Hotfix for Linux/Proton compatibility• Dropdown menus are now drawn in-game instead of by the OS. This fixes dropdowns never opening when playing through Proton on Linux, and they now match the game's style everywhere. • Added a forced redraw after switching tabs, aimed at the black screen some L
Community Announcements | 10 August 2026UNHUMAN IS OUT NOWUNHUMAN IS OUT NOW UNHUMAN is an incremental extraction game. You send your operative into corrupted zones, fight through raids, drag the loot home, gear up and dive deeper. Crank SIGNAL CORRUPTION on a map for higher risk and better rewards, fill the WARDE
Community Announcements | 10 August 2026UNHUMAN - Ripperdoc Onboarding & Madness ProtocolUNHUMAN - Ripperdoc Onboarding & Madness Protocol Two big reworks in one patch: the tutorial got replaced by something that respects your time, and the INSANITY terminal grew a full mastery tree. Plus comparisons, clarity, a flight recorder and a stack of f
Community Announcements | 8 August 2026UNHUMAN Demo - Display Scaling & Quality of Life UpdateUNHUMAN Demo - Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTION • The Operations map now fits any aspect ratio. On 32:9
Community Announcements | 7 August 2026UNHUMAN Demo: Patch Notes (Aug 7)UNHUMAN Demo - Item Lock Update Protect your favorite gear from bulk actions, plus a round of quality of life and progress tracking fixes. NEW: ITEM LOCK • New button in the stash sidebar: LOCK ITEMS. Toggle it on, then click any stash item to lock or un