Depth Pressure II: Tempo

The Abyss pushes back (CL 25,000+)

  • Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting.
  • Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP.
  • The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor.
  • First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns.
  • New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel.
  • Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on ("https://discord.gg/3JF6MtYgsy"))

Tempo

  • Signal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched.
  • No 300 ms wait after kills; Blink Hunter teleports instantly on kill. First shot of every fight fires immediately.
  • Search speed and medkit bonuses had hidden 1 s / 600 ms floors (bonuses past ~70-80% did nothing). Floors are 150 ms now.
  • Raid summary shows RELOAD time.

Fire rate is real now

  • Above ~600 RPM the next shot waited for the bullet to land. Fixed: scheduled from the moment you fire. The hidden 2,400 RPM cap is gone.
  • Visuals throttled to ~30 tracers/s, damage numbers merge, the killing blow always shows.
  • Heat per shot is unchanged: very high RPM overheats faster in long fights.

Performance

  • Fixed a per-fight VFX leak (main cause of late-raid / overnight Abyss slowdowns).
  • Enemy markers no longer pulse; flat frame rate in big raids.
  • Dead markers removed, no inventory rebuild per kill, particle cap, HUD badge flicker fixed.

Fixes

  • ABYSS DEPTH leaderboard no longer stops at 20,000; your depth is re-submitted automatically on next launch.
  • NO SAFE HAVEN now unlocks.
  • Backpack/rig: items can no longer be rotated or placed out of bounds (the overlap trick). Existing inventories are untouched.
  • Game opens on the monitor you picked in Options.
  • HP text and damage numbers use K/M/B/T.
  • Combat text readable in fast raids (stacked repeats, minimum on-screen time, quiet farming mode for routine procs).
  • Enemy nameplate shows HP numbers.
  • New options: Ground Drops (hide drops on the map) and Drop Effects (no drop flashes/particles/flicker/pulse).
  • Chinese: 7 player-reported fixes.
  • ESC on the NO WEAPON / LOW VITALS deploy warning now cancels it (could start a ghost raid behind the hub).
  • Some VFX could appear in the top-left corner of the screen; fixed.
  • TR / RU / ZH updated.

Known

  • INSANITY LAYER stops around 5,050: enemy HP reaches the engine's number limit. Fix planned.

Next

  • QoL updates, more localization, more content.