Interactive Tool
Raid Filter Builder
Build the same ordered Loot Rules used in UNHUMAN. Each rule says what to do, then narrows the match by category, subtype, rarity, tier, affix and value. Rules are checked from top to bottom; once an item matches a rule, later rules never see it.
1. BUILDAdd and reorder KEEP, SELL and SALVAGE rules.
2. PREVIEWOpen a rule preview only when you want to inspect what reaches that stage.
3. PLANCompare the final KEEP, SELL and SALVAGE outcome before recreating the setup in-game.
Filter optimiser
The Wiki checks for redundant rules and shorter equivalent structures. Nothing changes until you choose which suggestions to apply.
Final extraction outcome
Import / Export / Share
Native UHF1 format. This builder now uses the same filter-share format as UNHUMAN:
UHF1. + base64url of the compact JSON payload. Default rule fields are omitted on export and restored on import. The Preview Rules ON/OFF toggle above is intentionally not included because it is not part of the game's UHF1 payload.Format:
{v:1, d:"keep"|"sell", r:[rules]} · ordered rules · maximum 20 · unknown fields ignored · unsupported UHF versions rejected.Protection behaviour
Quest and locked items are always kept. Chase loot cannot be consumed by the default or by broad sell/salvage rules. Fragments require an explicit FRAGMENT rule to sell; Infinity Fragments are never auto-sold. The preview marks protected/chase examples where relevant.