UNHUMAN // WIKI
Interactive Tool

Raid Filter Builder

Build the same ordered Loot Rules used in UNHUMAN. Each rule says what to do, then narrows the match by category, subtype, rarity, tier, affix and value. Rules are checked from top to bottom; once an item matches a rule, later rules never see it.

1. BUILDAdd and reorder KEEP, SELL and SALVAGE rules.
2. PREVIEWOpen a rule preview only when you want to inspect what reaches that stage.
3. PLANCompare the final KEEP, SELL and SALVAGE outcome before recreating the setup in-game.

Final extraction outcome

Import / Export / Share

Native UHF1 format. This builder now uses the same filter-share format as UNHUMAN: UHF1. + base64url of the compact JSON payload. Default rule fields are omitted on export and restored on import. The Preview Rules ON/OFF toggle above is intentionally not included because it is not part of the game's UHF1 payload.
Format: {v:1, d:"keep"|"sell", r:[rules]} · ordered rules · maximum 20 · unknown fields ignored · unsupported UHF versions rejected.

Protection behaviour

Quest and locked items are always kept. Chase loot cannot be consumed by the default or by broad sell/salvage rules. Fragments require an explicit FRAGMENT rule to sell; Infinity Fragments are never auto-sold. The preview marks protected/chase examples where relevant.

Read the Loot Rules reference →