UNHUMAN // WIKI
Raid Automation

Loot Rules

Everything is picked up first. Rules are evaluated at extraction from top to bottom, and the first matching rule wins.

20Unlock level
3Actions
1stMatching rule wins
ExtractionEvaluation point

Actions

KEEPSELLSALVAGE

Rule conditions

CategoryCan be combined with the other conditions in the same rule.
SubtypeCan be combined with the other conditions in the same rule.
RarityCan be combined with the other conditions in the same rule.
Base TierCan be combined with the other conditions in the same rule.
AffixCan be combined with the other conditions in the same rule.
Second Affix (AND)Can be combined with the other conditions in the same rule.
Minimum ValueCan be combined with the other conditions in the same rule.
Maximum ValueCan be combined with the other conditions in the same rule.

Protected loot

Always / specially protectedquest items
Always / specially protectedlocked items
Always / specially protectedsecure containers
Always / specially protectedthe first Null Reliquary
Always / specially protectedmythic/abyssal/fragment chase loot from broad/default rules
Always / specially protectedInfinity Fragments from auto-sell

Salvage-capable categories

WeaponHelmetBody ArmorRigBackpackAccessoryGpu
Broad/default rules deliberately cannot consume protected chase loot. Selling high-value chase items requires explicit matching rules.