Glossary
Common game terminology used throughout the wiki.
Reduces recoil per shot. Also sets your headshot chance to handling / 10, capped at 40%.
Restores a percentage of maximum HP per second. Capped at 20%/s normally and 5%/s in the Abyss.
Reduces augment skill cooldowns, capped at 40%.
Reduces incoming damage through one additive pool. Capped at 50% normally and 30% in the Abyss.
Chance to avoid an attack. Capped at 75% normally and 50% in the Abyss.
Rounds per minute.
Mitigates physical damage.
Chance to avoid attacks.
General looting efficiency.
Reduces enemy detection chance.
Raid movement speed; +1% per point, capped at +50%.
Ignores enemy armor.
Ignores enemy armor.
Status effect strength.
Status effect duration.
Chance to hit vital areas.
Damage multiplier on headshots.
Maximum carry weight.
Chance for higher tier drops.
Chance for extra loot drops.