HomeNews › UNHUMAN - Day One Fixes & QoL
Community Announcements · 11 August 2026

UNHUMAN - Day One Fixes & QoL

UNHUMAN - Day One Fixes & QoL

Thank you all for the reports on release day. This patch is almost entirely built from your feedback.

Stability

  • Fixed a rare crash (window closing instantly) while dragging items. The drag preview system was rewritten from scratch.
  • Fixed the boss intro screen getting stuck after an instant extraction (Blink Hunter).
  • Fixed the screen staying blurred after opening the Loadout.
  • Fixed a stale extraction screen appearing after redeploying.
  • Added diagnostic logging so future crash reports can be tracked down faster.

Loot Filters (redesigned)

  • Auto-sell and auto-salvage now follow simple rules: a type that is OFF is never touched, and Max Rarity limits everything. No more magazines or prototypes vanishing unexpectedly.
  • New Protect Rarity option: items at or above the chosen rarity are never sold or cleaned up.
  • Prototype items only enter automation if you explicitly set Max Rarity to Prototype. Mythic items are never touched.
  • The filter panel is reorganized into clear sections with a short "how it works" summary.
  • Bulk sell can now target junk only, and always excludes artifacts and mythic items.

Quality of Life

  • New Auto Sprint filter option (also applies on REDEPLOY) and a Sprint Resume At setting (100/80/60/40 stamina).
  • REDEPLOY can now be used while the auto-deploy countdown is running.
  • Character stats got a new ATTRIBUTES section: Body, Reflex and Tech with all your bonuses in one place.
  • Fixed sprint stamina not regenerating while walking, which could lock you out of sprinting.
  • Extraction summary redesigned in terminal style, now with raid time stats: total, fighting, looting, moving.
  • Combat text now stacks up to 4 lines, so critical messages like OVERHEAT are no longer delayed behind other messages.
  • The hub menu has a QUESTS shortcut, and the Operations screen has navigation buttons (top right).
  • The Tech Terminal now tells you WHY a currency can't be used: tier requirements, locked mods, missing stock. ROOT warns when only one patch could be rolled, and Glitch Mote outcomes (including BRICKED) are printed clearly.
  • Mentor field notes: ESC no longer breaks them, and several guided tasks were polished.
  • Petting the dog updates happiness instantly. Don't forget to pet your dog guys...
  • Mining GPU tiers renamed for consistency: T1 is now the best, matching gear. Mechanics unchanged, your GPUs were not modified.

Balance & Mythic

  • Equilibrium (Carbon Fiber Core) now correctly applies its full +15% AC, HP and Damage. The HP portion was previously not working. Small buff.
  • Executioner's description now matches what it does: any hit instantly kills non-boss enemies below 20% HP.
  • Reality Delete's description is clearer (deletes 3 enemies, their loot goes straight to your bag), and your bag and weight now update instantly after its kills.
  • Mythic ability announcements now appear at the top of the map, readable even mid-teleport.
  • Mythic gear can no longer be quick-sold by accident. Quick salvage now works on mythic gear, always behind a confirmation.
  • Bargain and coin flip cooldowns adjusted (5 and 10 minutes).

What's Next

Most of these fixes exist because you reported them. Please join our Discord and keep the feedback and bug reports coming: [UNHUMAN Discord]("https://discord.gg/ky6zVw4PQj")

Localization is next on the roadmap: Chinese, Russian, Turkish, German, Spanish, and more.

Read original announcement on Steam ↗