Patch History
Changes
Detected structured wiki-data changes between consecutive game snapshots.
Code, UI, behavioural and bug-fix changes may not appear here. For release notes and broader patch information, see the News page.
Snapshot 1 of 217 August 2026 at 15:35
+25% stun resistance (cap 75%)
Type fragmentRarity glitchTier glitchValue 1000000
+3% sell price at traders (cap 15%)
Type fragmentRarity customTier customValue 600000
+1% damage reduction in Abyss, above the cap (cap +5%)
Type fragmentRarity glitchTier glitchValue 1200000
+1 level to a specific augment
Type fragmentRarity prototypeTier prototypeValue 2000000
+2% Abyss loot rarity chance (cap 10%)
Type fragmentRarity enhancedTier enhancedValue 400000
+0.5% module drop chance (cap 1.5%)
Type fragmentRarity customTier customValue 600000
Extraction and searching 10% faster (cap 30%)
Type fragmentRarity prototypeTier prototypeValue 1500000
Stole it from Rick.
Type fragmentRarity abyssalTier abyssalValue 4000000
+100% damage. +5 headshot multiplier (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
+1-3 levels to ALL augments (unique, does not stack)
Type fragmentRarity abyssalTier abyssalValue 8000000
+2% damage to Abyss enemies (cap 10%)
Type fragmentRarity standardTier standardValue 250000
Raid start: 5 enemies get snapped (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
+2 levels to a specific augment
Type fragmentRarity prototypeTier prototypeValue 3000000
A rubber duck.
Type fragmentRarity abyssalTier abyssalValue 4000000
+1%/s Abyss leech cap (cap +3)
Type fragmentRarity prototypeTier prototypeValue 1500000
Feeds on Abyss kills: +0.001% damage per kill, forever (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
Blink Hunter: teleport-hunt enemies at raid start (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
+1 revive per Abyss raid (unique, does not stack)
Type fragmentRarity abyssalTier abyssalValue 5000000
2x raid speed (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
Feeds on Abyss kills: +0.001% max HP per kill, forever (unique)
Type fragmentRarity abyssalTier abyssalValue 50000000
Raid start: shield absorbs 5% of max HP (cap 20%)
Type fragmentRarity enhancedTier enhancedValue 400000
Signal Chorus encounter, using Basic Railgun, with configured armour defenses.
Code Scavenger encounter, using Plasma Shotgun, with configured armour defenses.
Phase Skirmisher encounter, using Graviton Micro Rifle, with configured armour defenses.
Rift Guard encounter, using Plasma Shotgun, with configured armour defenses.
Signal-Eaten Vanguard encounter, using Graviton Micro Rifle, with configured armour defenses.
Broadcast Ghost encounter, using Basic Railgun, with configured armour defenses.
Voice Of The Deep Signal encounter, using Basic Railgun, with configured armour defenses.
Secure item, available from level 1.
Type containerSubtype secureValue 10000000
Goggles item, available from level 60.
Type accessorySubtype gogglesValue 2500000
Headset item, available from level 60.
Type accessorySubtype headsetValue 2500000
Rig item, available from level 60.
Type containerSubtype rig
Relic item, available from level 1.
Type relicValue 100000000
Mask item, available from level 60.
Type accessorySubtype maskValue 2500000
Backpack item, available from level 60.
Type containerSubtype backpack
Deployment zone, at Tier 7, recommended around level 100, requiring Prestige 10, Endgame Farm loot profile.
Type endgameTier 7Level 100
Every shot is a headshot
+{val} speed
+{val} stealth
+{val} scavenge
+{val}kg carry capacity
Combat start: shield absorbs 20% max HP of damage. 20s CD
Rarity epic
+150% carry capacity
Rarity common
+50% money from all income
Rarity rare
Insanity caches open instantly: no reel animation
Rarity legendary
Instant extraction. Auto-deploy has no countdown
Rarity legendary
Backpack contents weigh 25% less
Rarity epic
+40kg carry capacity
Rarity rare
Combat escapes always succeed. Escape cooldown halved
Rarity rare
Medkits apply instantly and heal +50% more
Rarity rare
Every drop is upgraded +1 rarity (gear caps at prototype)
Rarity legendary
Extraction: 1 random carried gear is upgraded +1 rarity. Past its top gear tier it becomes a mythic artifact.
Rarity legendary
+20 speed, +10% dodge chance
Rarity epic
+10% max HP/s leech rate
Rarity epic
25% chance for +1 extra item from every enemy
Rarity epic
+15% ability cooldown reduction
Rarity legendary
+5% damage reduction
Rarity rare
Enemies drop double loot AND double modules
Rarity legendary
+100% currency from salvage
Rarity rare
+50% stamina regen
Rarity rare
Immune to ambushes
Rarity epic
Zero stamina consumption
Rarity common
Trader quest with 1 objective.
BaseStats / Eva▼ -3 (60%)
Skill / AbyssFirstStrikeDmg
BaseStats / CooldownReduction
Skill / CooldownReduction▼ -19 (95%)
BaseStats / CooldownReduction▼ -8 (80%)
Skill / Value▼ -27.50 (92%)
Skill / DodgeBonus▼ -12.50 (83%)
BaseStats / Spd▼ -12.50 (83%)
BaseStats / Eva▼ -7 (70%)
Skill / AbyssPercentMaxHp
Skill / Cooldown▲ +10000 (100%)
BaseStats / Spd▼ -9 (90%)
BaseStats / Eva▼ -7 (70%)
Skill / AbyssDamagePercent
Skill / Value▼ -2.50 (50%)
BaseStats / Eva▼ -7 (70%)
BaseStats / Scavenging▲ +4 (400%)
BaseStats / Spd▼ -8.50 (85%)
Description
BeforeAuto-scans on map entry, revealing 1-2 enemies. +1 Scavenging, +5% Damage.
→
AfterAuto-scans on map entry, revealing 1-2 enemies. +5 Scavenging, +5% Damage.
BaseStats / Scavenging▲ +4 (400%)
BaseStats / Eva▼ -3 (60%)
Skill / AbyssFirstStrikeDmg
BaseStats / CooldownReduction
Skill / CooldownReduction▼ -19 (95%)
BaseStats / CooldownReduction▼ -8 (80%)
Skill / Value▼ -27.50 (92%)
Skill / DodgeBonus▼ -12.50 (83%)
BaseStats / Spd▼ -12.50 (83%)
BaseStats / Eva▼ -7 (70%)
Skill / AbyssPercentMaxHp
Skill / Cooldown▲ +10000 (100%)
BaseStats / Spd▼ -9 (90%)
BaseStats / Eva▼ -7 (70%)
Skill / AbyssDamagePercent
Skill / Value▼ -2.50 (50%)
BaseStats / Eva▼ -7 (70%)
BaseStats / Scavenging▲ +4 (400%)
BaseStats / Spd▼ -8.50 (85%)
Description
BeforeAuto-scans on map entry, revealing 1-2 enemies. +1 Scavenging, +5% Damage.
→
AfterAuto-scans on map entry, revealing 1-2 enemies. +5 Scavenging, +5% Damage.
BaseStats / Scavenging▲ +4 (400%)
Description
Before+80% damage reduction
→
After+10% damage reduction
Description
Before+50% lifesteal on hit
→
After+8% max HP/s leech rate
Description
BeforeDodge first hit in each combat
→
AfterFirst hit each combat: +30% DR
Description
BeforeBelow 20% HP: 90% damage reduction (5s)
→
AfterBelow 20% HP: +50% DR for 5s (60s CD)
Description
Before2% chance instant kill (not bosses)
→
After1% chance to deal 3% of enemy max HP (not bosses)
Description
BeforeRevive once per raid at 50% HP
→
AfterRevive at 50% HP. Revives can't stack: only 1 revive per raid.
Description
Before+{val}% lifesteal on hit
→
After+{val}% max HP/s leech rate
DescTemplate
Before+{val}% lifesteal on hit
→
After+{val}% max HP/s leech rate
Description
Before5-10% life steal on hit
→
After+4% max HP/s leech rate
Description
BeforeAttack speed +8%/sec the longer combat lasts (no cap)
→
AfterAttack speed +8%/sec the longer combat lasts (max +50%)
Description
BeforeEnemy takes a DoT that doubles every 2s
→
AfterCombat start: rot DoT deals 5% weapon damage per second for 5s
Description
Before+25% damage reduction
→
After+15% damage reduction
Description
Before+10 permanent damage per kill this raid
→
AfterEvery kill: +2% damage this raid
Description
BeforeCountdown; at zero all map enemies die (boss excluded)
→
AfterTwice per raid, 20s apart: all map enemies take 15% max HP damage (boss excluded)
Description
Before~2% per hit to disintegrate the enemy (boss included)
→
After~2% per hit: glitch surge deals 5% of enemy max HP (boss included)
Description
BeforeCombat start: enemy takes +40% damage all fight (boss +15%)
→
AfterCombat start: enemy takes +20% damage all fight (boss +10%)
Description
BeforeEvery kill drops guaranteed bonus flux/currency
→
AfterEvery kill: +1% chance to upgrade drop rarity, stacking this raid
Description
BeforeCombat start: nanobot drone chips enemy HP all fight
→
AfterCombat start: nanobot drone deals 5% weapon damage per second until combat ends
Description
BeforeEach kill this raid stacks permanent +damage
→
AfterEvery kill: +1% fire rate this raid (max +100%)
Description
BeforeDeletes 3 enemies at raid start; their loot goes straight to your bag (bosses excluded)
→
AfterDeletes 1 enemy at raid start; their loot goes straight to your bag (bosses excluded)
Description
BeforeEvery POI search yields +1 bonus item
→
AfterEvery POI search yields +3 bonus items
Description
BeforeOnce per raid: revive at 50% HP on lethal damage
→
AfterRevive at 50% HP on lethal damage. Revives can't stack: only 1 revive per raid.
Description
Before+40% POI search speed
→
After+100% POI search speed
Description
BeforeLifesteal a % of all damage dealt
→
After+5% max HP/s leech rate