Patch History

Changes

Detected structured wiki-data changes between consecutive game snapshots.

Code, UI, behavioural and bug-fix changes may not appear here. For release notes and broader patch information, see the News page.

Snapshot 1 of 217 August 2026 at 15:35
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Anchor FragmentAbyss Fragments | Added
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+25% stun resistance (cap 75%)

Type fragmentRarity glitchTier glitchValue 1000000
Barter FragmentAbyss Fragments | Added
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+3% sell price at traders (cap 15%)

Type fragmentRarity customTier customValue 600000
Dampener FragmentAbyss Fragments | Added
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+1% damage reduction in Abyss, above the cap (cap +5%)

Type fragmentRarity glitchTier glitchValue 1200000
Focus FragmentAbyss Fragments | Added
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+1 level to a specific augment

Type fragmentRarity prototypeTier prototypeValue 2000000
Lens FragmentAbyss Fragments | Added
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+2% Abyss loot rarity chance (cap 10%)

Type fragmentRarity enhancedTier enhancedValue 400000
Magnet FragmentAbyss Fragments | Added
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+0.5% module drop chance (cap 1.5%)

Type fragmentRarity customTier customValue 600000
Momentum FragmentAbyss Fragments | Added
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Extraction and searching 10% faster (cap 30%)

Type fragmentRarity prototypeTier prototypeValue 1500000
Portal FluidAbyss Fragments | Added
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Stole it from Rick.

Type fragmentRarity abyssalTier abyssalValue 4000000
Power FragmentAbyss Fragments | Added
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+100% damage. +5 headshot multiplier (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Prime FragmentAbyss Fragments | Added
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+1-3 levels to ALL augments (unique, does not stack)

Type fragmentRarity abyssalTier abyssalValue 8000000
Pulse FragmentAbyss Fragments | Added
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+2% damage to Abyss enemies (cap 10%)

Type fragmentRarity standardTier standardValue 250000
Reality FragmentAbyss Fragments | Added
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Raid start: 5 enemies get snapped (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Resonance FragmentAbyss Fragments | Added
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+2 levels to a specific augment

Type fragmentRarity prototypeTier prototypeValue 3000000
Rubber DuckAbyss Fragments | Added
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A rubber duck.

Type fragmentRarity abyssalTier abyssalValue 4000000
Siphon FragmentAbyss Fragments | Added
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+1%/s Abyss leech cap (cap +3)

Type fragmentRarity prototypeTier prototypeValue 1500000
Soul FragmentAbyss Fragments | Added
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Feeds on Abyss kills: +0.001% damage per kill, forever (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Space FragmentAbyss Fragments | Added
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Blink Hunter: teleport-hunt enemies at raid start (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Thread FragmentAbyss Fragments | Added
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+1 revive per Abyss raid (unique, does not stack)

Type fragmentRarity abyssalTier abyssalValue 5000000
Time FragmentAbyss Fragments | Added
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2x raid speed (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Vital FragmentAbyss Fragments | Added
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Feeds on Abyss kills: +0.001% max HP per kill, forever (unique)

Type fragmentRarity abyssalTier abyssalValue 50000000
Ward FragmentAbyss Fragments | Added
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Raid start: shield absorbs 5% of max HP (cap 20%)

Type fragmentRarity enhancedTier enhancedValue 400000
Abyss ChoirEnemies | Added
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Signal Chorus encounter, using Basic Railgun, with configured armour defenses.

DatavoreEnemies | Added
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Code Scavenger encounter, using Plasma Shotgun, with configured armour defenses.

Echo LancerEnemies | Added
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Phase Skirmisher encounter, using Graviton Micro Rifle, with configured armour defenses.

Fracture SentinelEnemies | Added
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Rift Guard encounter, using Plasma Shotgun, with configured armour defenses.

Null HuskEnemies | Added
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Signal-Eaten Vanguard encounter, using Graviton Micro Rifle, with configured armour defenses.

Static RevenantEnemies | Added
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Broadcast Ghost encounter, using Basic Railgun, with configured armour defenses.

The Nullpoint HeraldEnemies | Added
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Voice Of The Deep Signal encounter, using Basic Railgun, with configured armour defenses.

Abyssal ContainerItems | Added
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Secure item, available from level 1.

Type containerSubtype secureValue 10000000
Abyssgaze OpticsItems | Added
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Goggles item, available from level 60.

Type accessorySubtype gogglesValue 2500000
Choir DampenerItems | Added
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Headset item, available from level 60.

Type accessorySubtype headsetValue 2500000
Deadlight RigItems | Added
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Rig item, available from level 60.

Type containerSubtype rig
Null ReliquaryItems | Added
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Relic item, available from level 1.

Type relicValue 100000000
Null VisageItems | Added
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Mask item, available from level 60.

Type accessorySubtype maskValue 2500000
VoidloaderItems | Added
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Backpack item, available from level 60.

Type containerSubtype backpack
Nullpoint AbyssMaps | Added
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Deployment zone, at Tier 7, recommended around level 100, requiring Prestige 10, Endgame Farm loot profile.

Type endgameTier 7Level 100
Aegis ShellMythic Abilities | Added
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Combat start: shield absorbs 20% max HP of damage. 20s CD

Rarity epic
Atlas FrameMythic Abilities | Added
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+150% carry capacity

Rarity common
Bounty ChipMythic Abilities | Added
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+50% money from all income

Rarity rare
Cache BreakerMythic Abilities | Added
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Insanity caches open instantly: no reel animation

Rarity legendary
Chrono HarnessMythic Abilities | Added
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Instant extraction. Auto-deploy has no countdown

Rarity legendary
Compression WeaveMythic Abilities | Added
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Backpack contents weigh 25% less

Rarity epic
Escape ArtistMythic Abilities | Added
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Combat escapes always succeed. Escape cooldown halved

Rarity rare
Field MedicMythic Abilities | Added
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Medkits apply instantly and heal +50% more

Rarity rare
Golden HarvestMythic Abilities | Added
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Every drop is upgraded +1 rarity (gear caps at prototype)

Rarity legendary
Golden ThreadMythic Abilities | Added
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Extraction: 1 random carried gear is upgraded +1 rarity. Past its top gear tier it becomes a mythic artifact.

Rarity legendary
Kinetic HarnessMythic Abilities | Added
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+20 speed, +10% dodge chance

Rarity epic
Loot BeaconMythic Abilities | Added
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25% chance for +1 extra item from every enemy

Rarity epic
Overdrive LoopMythic Abilities | Added
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+15% ability cooldown reduction

Rarity legendary
Padded StrapsMythic Abilities | Added
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+5% damage reduction

Rarity rare
Plunder CoreMythic Abilities | Added
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Enemies drop double loot AND double modules

Rarity legendary
Salvage MatrixMythic Abilities | Added
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+100% currency from salvage

Rarity rare
Tireless ServosMythic Abilities | Added
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Zero stamina consumption

Rarity common
Carbon Fiber CoreAugments | Changed
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Skill / AbyssValue
Before
None
After
5
Chameleon MeshAugments | Changed
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BaseStats / Eva▼ -3 (60%)
Before
5
After
2
Skill / AbyssFirstStrikeDmg
Before
None
After
10
Crimson GazeAugments | Changed
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AbyssBaseStats / Dmg
Before
None
After
10
Energy ReactorAugments | Changed
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BaseStats / Spd
Before
5
After
None
BaseStats / CooldownReduction
Before
None
After
1
AbyssBaseStats / DmgPerc
Before
None
After
2
Fusion Power CellAugments | Changed
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Skill / Value▼ -20 (67%)
Before
30
After
10
Skill / CooldownReduction▼ -19 (95%)
Before
20
After
1
BaseStats / CooldownReduction▼ -8 (80%)
Before
10
After
2
Grav-Drive LegsAugments | Changed
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Skill / Value▼ -27.50 (92%)
Before
30
After
2.5
Skill / DodgeBonus▼ -12.50 (83%)
Before
15
After
2.5
BaseStats / Spd▼ -12.50 (83%)
Before
15
After
2.5
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Hawkeye ImplantAugments | Changed
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Skill / AbyssBaseValue
Before
None
After
5
AbyssBaseStats / Dmg
Before
None
After
5
Hydraulic CrushersAugments | Changed
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AbyssBaseStats / DmgPerc
Before
None
After
2
Micro-Rocket PodAugments | Changed
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BaseStats / Spd
Before
5
After
None
BaseStats / FlatDmg
Before
None
After
5
Nanite Swarm ArmsAugments | Changed
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BaseStats / Spd
Before
5
After
None
Skill / AbyssPercentMaxHp
Before
None
After
0.5
Skill / AbyssDuration
Before
None
After
2000
BaseStats / Scavenging
Before
None
After
2
AbyssBaseStats / DmgPerc
Before
None
After
2
Orbital DesignatorAugments | Changed
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AbyssBaseStats / Dmg
Before
None
After
5
Phase StridersAugments | Changed
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Skill / Cooldown▲ +10000 (100%)
Before
10000
After
20000
BaseStats / Spd▼ -9 (90%)
Before
10
After
1
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Plasma TurretAugments | Changed
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Skill / AbyssInterval
Before
None
After
15000
Skill / AbyssDamagePercent
Before
None
After
10
AbyssBaseStats / Dmg
Before
None
After
5
Precision ServosAugments | Changed
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BaseStats / Dmg
Before
None
After
10
Predictive MatrixAugments | Changed
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Skill / Value▼ -2.50 (50%)
Before
5
After
2.5
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Quantum LensAugments | Changed
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BaseStats / Spd
Before
10
After
None
BaseStats / Handling
Before
None
After
5
Synapse AcceleratorAugments | Changed
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BaseStats / Scavenging▲ +4 (400%)
Before
1
After
5
BaseStats / Spd▼ -8.50 (85%)
Before
10
After
1.5
Synthetic Adrenaline GlandAugments | Changed
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BaseStats / Spd
Before
10
After
None
BaseStats / StaminaMax
Before
None
After
30
BaseStats / StaminaRegen
Before
None
After
3
AbyssBaseStats / DmgPerc
Before
None
After
2
Thermal OculusAugments | Changed
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Description
Before
Auto-scans on map entry, revealing 1-2 enemies. +1 Scavenging, +5% Damage.
After
Auto-scans on map entry, revealing 1-2 enemies. +5 Scavenging, +5% Damage.
BaseStats / Scavenging▲ +4 (400%)
Before
1
After
5
AbyssBaseStats / Dmg
Before
None
After
2.5
Void HeartAugments | Changed
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Skill / Value▼ -4 (80%)
Before
5
After
1
AbyssBaseStats / DmgPerc
Before
None
After
2
Carbon Fiber CoreItems | Changed
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Skill / AbyssValue
Before
None
After
5
Chameleon MeshItems | Changed
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BaseStats / Eva▼ -3 (60%)
Before
5
After
2
Skill / AbyssFirstStrikeDmg
Before
None
After
10
Energy ReactorItems | Changed
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BaseStats / Spd
Before
5
After
None
BaseStats / CooldownReduction
Before
None
After
1
AbyssBaseStats / DmgPerc
Before
None
After
2
Fusion Power CellItems | Changed
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Skill / Value▼ -20 (67%)
Before
30
After
10
Skill / CooldownReduction▼ -19 (95%)
Before
20
After
1
BaseStats / CooldownReduction▼ -8 (80%)
Before
10
After
2
Grav-Drive LegsItems | Changed
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Skill / Value▼ -27.50 (92%)
Before
30
After
2.5
Skill / DodgeBonus▼ -12.50 (83%)
Before
15
After
2.5
BaseStats / Spd▼ -12.50 (83%)
Before
15
After
2.5
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Hawkeye ImplantItems | Changed
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Skill / AbyssBaseValue
Before
None
After
5
AbyssBaseStats / Dmg
Before
None
After
5
Hydraulic CrushersItems | Changed
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AbyssBaseStats / DmgPerc
Before
None
After
2
Micro-Rocket PodItems | Changed
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BaseStats / Spd
Before
5
After
None
BaseStats / FlatDmg
Before
None
After
5
Nanite Swarm ArmsItems | Changed
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BaseStats / Spd
Before
5
After
None
Skill / AbyssPercentMaxHp
Before
None
After
0.5
Skill / AbyssDuration
Before
None
After
2000
BaseStats / Scavenging
Before
None
After
2
AbyssBaseStats / DmgPerc
Before
None
After
2
Orbital DesignatorItems | Changed
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AbyssBaseStats / Dmg
Before
None
After
5
Phase StridersItems | Changed
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Skill / Cooldown▲ +10000 (100%)
Before
10000
After
20000
BaseStats / Spd▼ -9 (90%)
Before
10
After
1
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Plasma TurretItems | Changed
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Skill / AbyssInterval
Before
None
After
15000
Skill / AbyssDamagePercent
Before
None
After
10
AbyssBaseStats / Dmg
Before
None
After
5
Predictive MatrixItems | Changed
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Skill / Value▼ -2.50 (50%)
Before
5
After
2.5
BaseStats / Eva▼ -7 (70%)
Before
10
After
3
Quantum LensItems | Changed
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BaseStats / Spd
Before
10
After
None
BaseStats / Handling
Before
None
After
5
Synapse AcceleratorItems | Changed
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BaseStats / Scavenging▲ +4 (400%)
Before
1
After
5
BaseStats / Spd▼ -8.50 (85%)
Before
10
After
1.5
Synthetic Adrenaline GlandItems | Changed
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BaseStats / Spd
Before
10
After
None
BaseStats / StaminaMax
Before
None
After
30
BaseStats / StaminaRegen
Before
None
After
3
AbyssBaseStats / DmgPerc
Before
None
After
2
Thermal OculusItems | Changed
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Description
Before
Auto-scans on map entry, revealing 1-2 enemies. +1 Scavenging, +5% Damage.
After
Auto-scans on map entry, revealing 1-2 enemies. +5 Scavenging, +5% Damage.
BaseStats / Scavenging▲ +4 (400%)
Before
1
After
5
AbyssBaseStats / Dmg
Before
None
After
2.5
Void HeartItems | Changed
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Skill / Value▼ -4 (80%)
Before
5
After
1
AbyssBaseStats / DmgPerc
Before
None
After
2
AegisModifiers | Changed
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Description
Before
+80% damage reduction
After
+10% damage reduction
BloodthirstModifiers | Changed
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Description
Before
+50% lifesteal on hit
After
+8% max HP/s leech rate
Danger SenseModifiers | Changed
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Description
Before
Dodge first hit in each combat
After
First hit each combat: +30% DR
Last Stand ProtocolModifiers | Changed
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Description
Before
Below 20% HP: 90% damage reduction (5s)
After
Below 20% HP: +50% DR for 5s (60s CD)
One-Tap ProtocolModifiers | Changed
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Description
Before
2% chance instant kill (not bosses)
After
1% chance to deal 3% of enemy max HP (not bosses)
UndyingModifiers | Changed
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Description
Before
Revive once per raid at 50% HP
After
Revive at 50% HP. Revives can't stack: only 1 revive per raid.
Vampiric CoatingModifiers | Changed
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Description
Before
+{val}% lifesteal on hit
After
+{val}% max HP/s leech rate
DescTemplate
Before
+{val}% lifesteal on hit
After
+{val}% max HP/s leech rate
Vampiric RoundsModifiers | Changed
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Description
Before
5-10% life steal on hit
After
+4% max HP/s leech rate
Berserker ProtocolMythic Abilities | Changed
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Description
Before
Attack speed +8%/sec the longer combat lasts (no cap)
After
Attack speed +8%/sec the longer combat lasts (max +50%)
Bit RotMythic Abilities | Changed
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Description
Before
Enemy takes a DoT that doubles every 2s
After
Combat start: rot DoT deals 5% weapon damage per second for 5s
Bulwark ProtocolMythic Abilities | Changed
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Description
Before
+25% damage reduction
After
+15% damage reduction
Data VampireMythic Abilities | Changed
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Description
Before
+10 permanent damage per kill this raid
After
Every kill: +2% damage this raid
Doom ClockMythic Abilities | Changed
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Description
Before
Countdown; at zero all map enemies die (boss excluded)
After
Twice per raid, 20s apart: all map enemies take 15% max HP damage (boss excluded)
Fatal ErrorMythic Abilities | Changed
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Description
Before
~2% per hit to disintegrate the enemy (boss included)
After
~2% per hit: glitch surge deals 5% of enemy max HP (boss included)
Malware InjectionMythic Abilities | Changed
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Description
Before
Combat start: enemy takes +40% damage all fight (boss +15%)
After
Combat start: enemy takes +20% damage all fight (boss +10%)
Midas ProtocolMythic Abilities | Changed
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Description
Before
Every kill drops guaranteed bonus flux/currency
After
Every kill: +1% chance to upgrade drop rarity, stacking this raid
Nano SwarmMythic Abilities | Changed
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Description
Before
Combat start: nanobot drone chips enemy HP all fight
After
Combat start: nanobot drone deals 5% weapon damage per second until combat ends
OverclockMythic Abilities | Changed
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Description
Before
Each kill this raid stacks permanent +damage
After
Every kill: +1% fire rate this raid (max +100%)
Reality DeleteMythic Abilities | Changed
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Description
Before
Deletes 3 enemies at raid start; their loot goes straight to your bag (bosses excluded)
After
Deletes 1 enemy at raid start; their loot goes straight to your bag (bosses excluded)
Scavenger CoreMythic Abilities | Changed
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Description
Before
Every POI search yields +1 bonus item
After
Every POI search yields +3 bonus items
Second WindMythic Abilities | Changed
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Description
Before
Once per raid: revive at 50% HP on lethal damage
After
Revive at 50% HP on lethal damage. Revives can't stack: only 1 revive per raid.
Servo HandsMythic Abilities | Changed
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Description
Before
+40% POI search speed
After
+100% POI search speed
Vampiric SurgeMythic Abilities | Changed
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Description
Before
Lifesteal a % of all damage dealt
After
+5% max HP/s leech rate