Mythic Abilities
Malware Injection
Common
Combat start: enemy takes +20% damage all fight (boss +10%)
Mechanics
TriggerCombat start
RarityCommon
CategoryCombat
RestrictionMythic weapons.
Enemy takes +20% damage for the whole combat. Bosses take +10%.
+20% damage taken+10% on bosses
Boss behavior+10% damage taken.
How To Get It
Randomly rolled on compatible Mythic gear
Mythic Ranged Weapons + Mythic Melee Weapons can roll this ability when the Mythic item is generated. It can also appear when rolling an unlocked Mythic ability slot on compatible gear.
58% Common tier before compatible-pool selection. This is the rarity-tier roll, not the final chance for this specific ability.Compatible Mythic Gear
Related Mechanics
Patch History 2
Structured changes detected for this entry across saved game snapshots.
Changed 19 Aug 2026, 00:027 changes ⌄
Acquisition.Method
BeforeNot set→AfterRandom Mythic ability roll
Acquisition.GearTypes
BeforeNot set→After["ranged_weapon","melee_weapon"]
Acquisition.InitialRoll
BeforeNot set→Aftertrue
Acquisition.AbilitySlotRoll
BeforeNot set→Aftertrue
Acquisition.InitialRarityWeight
BeforeNot set→After58
Acquisition.InitialRarityWeightTotal
BeforeNot set→After100
SearchTextExtra
View snapshot changes →BeforeNot set→AfterRanged Weapon Melee Weapon
Changed 17 Aug 2026, 15:351 change ⌄
Description
View snapshot changes →BeforeCombat start: enemy takes +40% damage all fight (boss +15%)→AfterCombat start: enemy takes +20% damage all fight (boss +10%)






