
Traders
WEAVER
Related
Standing & Reputation
Standing levels improve prices and generated-stock quality. XP requirements below are cumulative totals to reach each level.
LevelStanding XPDiscountBargainCoin FlipGenerated Roll
Lv.0Starting level0%+0%0%Std 60% · Enh 30% · Custom 10%
Lv.15005%+5%2%Std 56% · Enh 30% · Custom 14%
Lv.22,50010%+10%5%Std 52% · Enh 30% · Custom 18%
Lv.310,50015%+15%8%Std 48% · Enh 30% · Custom 22%
Lv.435,50020%+20%12%Std 44% · Enh 30% · Custom 26%
Lv.585,50025%+30%15%Std 40% · Enh 30% · Custom 30%
Generated item level Standing Lv. + 1Manual restock Lv.3+ · $10,000 credits
Quests 12
Quest lines offered by WEAVER, shown in prerequisite order.
Open all Quest Chains
Fixed Stock
Generated Stock 20
This is the base-item pool used when WEAVER generates rotating stock. Trader Standing does not unlock a separate base-item pool: it changes generated item level, rarity odds and price. Before Prestige, item requirements are checked against your player level; after Prestige the stock generator uses level 60 eligibility and excludes legacy T3-T5 base IDs.
Stock attempts12-35Refresh30 minPrice multiplier×1.15Manual refreshStanding Lv.3+
RustTek Armor T5Body · Player Lv 1+$$0Listed $0
RustTek Helmet T5Head · Player Lv 1+$$0Listed $0
RustTek Pack T5Backpack · Player Lv 1+$$0Listed $0
RustTek Rig T5Rig · Player Lv 1+$$0Listed $0
Ironclad Armor T4Body · Player Lv 15+$$0Listed $0
Ironclad Helmet T4Head · Player Lv 15+$$0Listed $0
Ironclad Pack T4Backpack · Player Lv 15+$$0Listed $0
Ironclad Rig T4Rig · Player Lv 15+$$0Listed $0
Kestrel Armor T3Body · Player Lv 30+$$0Listed $0
Kestrel Helmet T3Head · Player Lv 30+$$0Listed $0
Kestrel Pack T3Backpack · Player Lv 30+$$0Listed $0
Kestrel Rig T3Rig · Player Lv 35+$$0Listed $0
Vanta Armor T2Body · Player Lv 45+$$0Listed $0
Vanta Helmet T2Head · Player Lv 45+$$0Listed $0
Vanta Pack T2Backpack · Player Lv 45+$$0Listed $0
Vanta Rig T2Rig · Player Lv 50+$$0Listed $0
Smartframe Armor T1Body · Player Lv 60+$$0Listed $0
Smartframe Helmet T1Head · Player Lv 60+$$0Listed $0
Smartframe Pack T1Backpack · Player Lv 60+$$0Listed $0
Smartframe Rig T1Rig · Player Lv 60+$$0Listed $0No generated-stock items match these progression settings.
Patch History 1
Structured changes detected for this entry across saved game snapshots.
Changed 19 Aug 2026, 01:1932 changes ⌄
Standing.XpTable
BeforeNot set→After[500,2000,8000,25000,50000]
Standing.Benefits.0.Discount
BeforeNot set→After0
Standing.Benefits.0.BargainBonus
BeforeNot set→After0
Standing.Benefits.0.CoinFlipChance
BeforeNot set→After0
Standing.Benefits.1.Discount
BeforeNot set→After0.05
Standing.Benefits.1.BargainBonus
BeforeNot set→After5
Standing.Benefits.1.CoinFlipChance
BeforeNot set→After0.02
Standing.Benefits.2.Discount
BeforeNot set→After0.1
Standing.Benefits.2.BargainBonus
BeforeNot set→After10
Standing.Benefits.2.CoinFlipChance
BeforeNot set→After0.05
Standing.Benefits.3.Discount
BeforeNot set→After0.15
Standing.Benefits.3.BargainBonus
BeforeNot set→After15
Standing.Benefits.3.CoinFlipChance
BeforeNot set→After0.08
Standing.Benefits.4.Discount
BeforeNot set→After0.2
Standing.Benefits.4.BargainBonus
BeforeNot set→After20
Standing.Benefits.4.CoinFlipChance
BeforeNot set→After0.12
Standing.Benefits.5.Discount
BeforeNot set→After0.25
Standing.Benefits.5.BargainBonus
BeforeNot set→After30
Standing.Benefits.5.CoinFlipChance
BeforeNot set→After0.15
Standing.ManualRestockLevel
BeforeNot set→After3
Standing.ManualRestockCost
BeforeNot set→After10000
GeneratedStock.Mode
BeforeNot set→Aftergenerated
GeneratedStock.Enabled
BeforeNot set→Aftertrue
GeneratedStock.ItemTypes
BeforeNot set→After["armor","container"]
GeneratedStock.MinStock
BeforeNot set→After12
GeneratedStock.MaxStock
BeforeNot set→After35
GeneratedStock.RefreshInterval
BeforeNot set→After1800000
GeneratedStock.PriceMultiplier
BeforeNot set→After1.15
GeneratedStock.Rules.PlayerLevelGate
BeforeNot set→Aftertrue
GeneratedStock.Rules.PrestigeLevelCap
BeforeNot set→After60
GeneratedStock.Rules.PrestigeExcludesTierIds
BeforeNot set→Aftertrue
GeneratedStock.Rules.GeneratedItemLevelFromStanding
View snapshot changes →BeforeNot set→Aftertrue





