UNHUMAN // WIKI
SIGNAL BROKER
Traders

SIGNAL BROKER

Trader

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Standing & Reputation

Standing levels improve prices and generated-stock quality. XP requirements below are cumulative totals to reach each level.

LevelStanding XPDiscountBargainCoin FlipGenerated Roll
Lv.0Starting level0%+0%0%Std 60% · Enh 30% · Custom 10%
Lv.11,5005%+5%2%Std 56% · Enh 30% · Custom 14%
Lv.27,50010%+10%5%Std 52% · Enh 30% · Custom 18%
Lv.331,50015%+15%8%Std 48% · Enh 30% · Custom 22%
Lv.4106,50020%+20%12%Std 44% · Enh 30% · Custom 26%
Lv.5256,50025%+30%15%Std 40% · Enh 30% · Custom 30%
Generated item level Standing Lv. + 1Manual restock Lv.3+ · $10,000 credits

Quests 5

Quest lines offered by SIGNAL BROKER, shown in prerequisite order.

Open all Quest Chains

Fixed Stock

Patch History 1

Structured changes detected for this entry across saved game snapshots.

Changed 19 Aug 2026, 01:1932 changes ⌄
Standing.XpTable
BeforeNot set→After[1500,6000,24000,75000,150000]
Standing.Benefits.0.Discount
BeforeNot set→After0
Standing.Benefits.0.BargainBonus
BeforeNot set→After0
Standing.Benefits.0.CoinFlipChance
BeforeNot set→After0
Standing.Benefits.1.Discount
BeforeNot set→After0.05
Standing.Benefits.1.BargainBonus
BeforeNot set→After5
Standing.Benefits.1.CoinFlipChance
BeforeNot set→After0.02
Standing.Benefits.2.Discount
BeforeNot set→After0.1
Standing.Benefits.2.BargainBonus
BeforeNot set→After10
Standing.Benefits.2.CoinFlipChance
BeforeNot set→After0.05
Standing.Benefits.3.Discount
BeforeNot set→After0.15
Standing.Benefits.3.BargainBonus
BeforeNot set→After15
Standing.Benefits.3.CoinFlipChance
BeforeNot set→After0.08
Standing.Benefits.4.Discount
BeforeNot set→After0.2
Standing.Benefits.4.BargainBonus
BeforeNot set→After20
Standing.Benefits.4.CoinFlipChance
BeforeNot set→After0.12
Standing.Benefits.5.Discount
BeforeNot set→After0.25
Standing.Benefits.5.BargainBonus
BeforeNot set→After30
Standing.Benefits.5.CoinFlipChance
BeforeNot set→After0.15
Standing.ManualRestockLevel
BeforeNot set→After3
Standing.ManualRestockCost
BeforeNot set→After10000
GeneratedStock.Mode
BeforeNot set→Afterfixed
GeneratedStock.Enabled
BeforeNot set→Afterfalse
GeneratedStock.ItemTypes
BeforeNot set→After["currency"]
GeneratedStock.MinStock
BeforeNot set→After0
GeneratedStock.MaxStock
BeforeNot set→After0
GeneratedStock.RefreshInterval
BeforeNot set→After7200000
GeneratedStock.PriceMultiplier
BeforeNot set→After1
GeneratedStock.Rules.PlayerLevelGate
BeforeNot set→Aftertrue
GeneratedStock.Rules.PrestigeLevelCap
BeforeNot set→After60
GeneratedStock.Rules.PrestigeExcludesTierIds
BeforeNot set→Aftertrue
GeneratedStock.Rules.GeneratedItemLevelFromStanding
BeforeNot set→Aftertrue
View snapshot changes →

Official update mentions