
Traders
GUNSMITH
Related
Standing & Reputation
Standing levels improve prices and generated-stock quality. XP requirements below are cumulative totals to reach each level.
LevelStanding XPDiscountBargainCoin FlipGenerated Roll
Lv.0Starting level0%+0%0%Std 60% · Enh 30% · Custom 10%
Lv.15005%+5%2%Std 56% · Enh 30% · Custom 14%
Lv.22,50010%+10%5%Std 52% · Enh 30% · Custom 18%
Lv.310,50015%+15%8%Std 48% · Enh 30% · Custom 22%
Lv.435,50020%+20%12%Std 44% · Enh 30% · Custom 26%
Lv.585,50025%+30%15%Std 40% · Enh 30% · Custom 30%
Generated item level Standing Lv. + 1Manual restock Lv.3+ · $10,000 credits
Quests 13
Quest lines offered by GUNSMITH, shown in prerequisite order.
Chain 11Old Friend1 objective
Chain 21Welcome Gift1 objective2First Blood1 objective3Body Count1 objective4Frontline Sweep1 objective5Extraction Run1 objective6High Value Target1 objective7Corrupted Hostiles1 objective8District War1 objective9Warden Trophy1 objective10Deadflare Operations1 objective11Boss Hunt1 objective12Apex Predator1 objective
Fixed Stock
Generated Stock 35
This is the base-item pool used when GUNSMITH generates rotating stock. Trader Standing does not unlock a separate base-item pool: it changes generated item level, rarity odds and price. Before Prestige, item requirements are checked against your player level; after Prestige the stock generator uses level 60 eligibility and excludes legacy T3-T5 base IDs.
Stock attempts15-40Refresh30 minPrice multiplier×1.30Manual refreshStanding Lv.3+
RustTek ARAr · Player Lv 1+$$0Listed $0
RustTek BladeMelee · Player Lv 1+$$0Listed $0
RustTek Bolt-ActionBolt · Player Lv 1+$$0Listed $0
RustTek DMRDmr · Player Lv 1+$$0Listed $0
RustTek PistolPistol · Player Lv 1+$$0Listed $0
RustTek ShotgunShotgun · Player Lv 1+$$0Listed $0
RustTek SMGSmg · Player Lv 1+$$0Listed $0
Ironclad ARAr · Player Lv 15+$$0Listed $0
Ironclad BladeMelee · Player Lv 15+$$0Listed $0
Ironclad Bolt-ActionBolt · Player Lv 15+$$0Listed $0
Ironclad DMRDmr · Player Lv 15+$$0Listed $0
Ironclad PistolPistol · Player Lv 15+$$0Listed $0
Ironclad ShotgunShotgun · Player Lv 15+$$0Listed $0
Ironclad SMGSmg · Player Lv 15+$$0Listed $0
Kestrel ARAr · Player Lv 30+$$0Listed $0
Kestrel BladeMelee · Player Lv 30+$$0Listed $0
Kestrel Bolt-ActionBolt · Player Lv 30+$$0Listed $0
Kestrel DMRDmr · Player Lv 30+$$0Listed $0
Kestrel PistolPistol · Player Lv 30+$$0Listed $0
Kestrel ShotgunShotgun · Player Lv 30+$$0Listed $0
Kestrel SMGSmg · Player Lv 30+$$0Listed $0
Vanta ARAr · Player Lv 45+$$0Listed $0
Vanta BladeMelee · Player Lv 45+$$0Listed $0
Vanta Bolt-ActionBolt · Player Lv 45+$$0Listed $0
Vanta DMRDmr · Player Lv 45+$$0Listed $0
Vanta PistolPistol · Player Lv 45+$$0Listed $0
Vanta ShotgunShotgun · Player Lv 45+$$0Listed $0
Vanta SMGSmg · Player Lv 45+$$0Listed $0
Smartframe ARAr · Player Lv 60+$$0Listed $0
Smartframe BladeMelee · Player Lv 60+$$0Listed $0
Smartframe Bolt-ActionBolt · Player Lv 60+$$0Listed $0
Smartframe DMRDmr · Player Lv 60+$$0Listed $0
Smartframe PistolPistol · Player Lv 60+$$0Listed $0
Smartframe ShotgunShotgun · Player Lv 60+$$0Listed $0
Smartframe SMGSmg · Player Lv 60+$$0Listed $0No generated-stock items match these progression settings.
Patch History 1
Structured changes detected for this entry across saved game snapshots.
Changed 19 Aug 2026, 01:1932 changes ⌄
Standing.XpTable
BeforeNot set→After[500,2000,8000,25000,50000]
Standing.Benefits.0.Discount
BeforeNot set→After0
Standing.Benefits.0.BargainBonus
BeforeNot set→After0
Standing.Benefits.0.CoinFlipChance
BeforeNot set→After0
Standing.Benefits.1.Discount
BeforeNot set→After0.05
Standing.Benefits.1.BargainBonus
BeforeNot set→After5
Standing.Benefits.1.CoinFlipChance
BeforeNot set→After0.02
Standing.Benefits.2.Discount
BeforeNot set→After0.1
Standing.Benefits.2.BargainBonus
BeforeNot set→After10
Standing.Benefits.2.CoinFlipChance
BeforeNot set→After0.05
Standing.Benefits.3.Discount
BeforeNot set→After0.15
Standing.Benefits.3.BargainBonus
BeforeNot set→After15
Standing.Benefits.3.CoinFlipChance
BeforeNot set→After0.08
Standing.Benefits.4.Discount
BeforeNot set→After0.2
Standing.Benefits.4.BargainBonus
BeforeNot set→After20
Standing.Benefits.4.CoinFlipChance
BeforeNot set→After0.12
Standing.Benefits.5.Discount
BeforeNot set→After0.25
Standing.Benefits.5.BargainBonus
BeforeNot set→After30
Standing.Benefits.5.CoinFlipChance
BeforeNot set→After0.15
Standing.ManualRestockLevel
BeforeNot set→After3
Standing.ManualRestockCost
BeforeNot set→After10000
GeneratedStock.Mode
BeforeNot set→Aftergenerated
GeneratedStock.Enabled
BeforeNot set→Aftertrue
GeneratedStock.ItemTypes
BeforeNot set→After["weapon","magazine"]
GeneratedStock.MinStock
BeforeNot set→After15
GeneratedStock.MaxStock
BeforeNot set→After40
GeneratedStock.RefreshInterval
BeforeNot set→After1800000
GeneratedStock.PriceMultiplier
BeforeNot set→After1.3
GeneratedStock.Rules.PlayerLevelGate
BeforeNot set→Aftertrue
GeneratedStock.Rules.PrestigeLevelCap
BeforeNot set→After60
GeneratedStock.Rules.PrestigeExcludesTierIds
BeforeNot set→Aftertrue
GeneratedStock.Rules.GeneratedItemLevelFromStanding
View snapshot changes →BeforeNot set→Aftertrue





